2010年5月28日 星期五
2010年5月9日 星期日
Sonik Cube
Sonik Cube, installation visuelle et acoustique
Conception : Trafik
Musique et dispositif interactif : Yann Orlarey
Sonik Cube is a visual and acoustic installation. It is a logical space, immaterial includes on an illuminated cube on which it is possible to interact by the means of captors like microphones.
On the cube's facets the sound spatialization can be visualized thanks to the production of sound actions which can bent, marked, dent or distort the surface. The prints of the interactions made in real time shade off in the duration but can also resurface in order to state their history.

http://www.grame.fr/Productions/Installations/Ressources/SonicCube/SonicCube.html
http://www.lavitrinedetrafik.fr/expositions.php?lang=en
http://www.apple.com/pro/profiles/trafik/
Conception : Trafik
Musique et dispositif interactif : Yann Orlarey
Sonik Cube is a visual and acoustic installation. It is a logical space, immaterial includes on an illuminated cube on which it is possible to interact by the means of captors like microphones.
On the cube's facets the sound spatialization can be visualized thanks to the production of sound actions which can bent, marked, dent or distort the surface. The prints of the interactions made in real time shade off in the duration but can also resurface in order to state their history.

http://www.grame.fr/Productions/Installations/Ressources/SonicCube/SonicCube.html
http://www.lavitrinedetrafik.fr/expositions.php?lang=en
http://www.apple.com/pro/profiles/trafik/
2010年3月24日 星期三
creature

Himawari Plant Robot: Creature Expression Using Shape-Memory-Alloy Actuator Cluster
The goal of this project is to use shape-memory-alloy actuators to realize a wriggling creature. Normally, a shape-memory-alloy actuator generates a well-defined action (robot appendages grip something or walk). But in this project, precisely controlled actuators express wriggling and creature expression. It demonstrates that an assembly of actuators can be applied to shape display of 3D objects by increasing the number of actuators and the resolution.
Akira Nakayasu
Kiyoshi Tomimatsu
Kyushu University
(http://ander.jp/index.html)
2010年3月6日 星期六
2009年11月13日 星期五
2009年11月1日 星期日
2009年9月8日 星期二
Spatial Sketch System
Traditional design media (such as sketch and model making) is possessed the abilities of hand-craft expression and intuitive attention behavior for design making. It mediated to direct a key instinctive design-training behavior allows designer express their thought with convenience by hand and eye. In this paper, we purpose Spatial Sketch System which consisted with a spatial I/O interface and a VR environment. Spatial I/O interface completed with two wearable devices of S-gloves and S-glasses for design input and visual display. VR environment brings the capabilities of gesture modeling, provide designer three type of modeling functions of line, surface, and mass in architectural design training. It allows designer can implement their instinctive design-training behavior with CAD tools by spontaneously. We evaluated our system through the comparison with present CAD system, it provides users new design possibilities to create idea directly, and allow designers to operate in complicated design processes in architecture with simplicity.
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