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2008年4月30日 星期三

Spatial Sketch Support Architecture Design

my project done at March, 2008
Even nowadays CAD applications contain high capacity modeling functions, but it still couldn't replace the traditional design media (such as paper sketching and model making), which could demonstrate the craft sense extended from our hand skills. Using traditional design media, designers are able to extend their bodily dynamic expression and reveal handicraft sense in design. Therefore, this research is to propose CAD applications can redound on designer's perspectives to providing the opportunities in expressing characteristics of fine art. Spatial sketch system (SS-System) demonstrates a new framework of applying hands in virtual modeling. SS-System solves the problems: 1) Unable to freely execute the spatial ideas; 2) Getting lost from the original design ideas, while manipulating computer-aided design. SS-System helps designers in presenting their ideas rapidly and creating various associations of design prototypes during the development. The nimbleness of hands helps designers in creating the sense of craft forms.

1:1 Interior Design in mixed Augmented Reality

my project of 3D interact technique design done at April, 2008
Architecture and interior design is usually done through 2D drawings in smaller scale. The drawings are hard to be interpreted by general people. Therefore, extra design efforts are taken for the communication between the designer and their customer. In fact, the drawing in smaller scale is one kind of design method taught in traditional academy of architecture design in order to simulate the in-scale spatial design. The designer, who goes through the traditional learning process, will be capable of using 2D drawing for design thinking. Through learning and adapting to the method, the designer will be able to transform spatial ideas into spatial drawings in smaller scale.
Unfortunately, the usage of miniature 2D drawings in design process always causes the loss of design details and misses the potential opportunities inspired by the real-world reality. In this circumstance, this research will be dedicated to the 1:1 augmented reality interior design system (1:1-ARIDS) which will help users to have their design in real-world environment. 1:1-ARIDS includes two wearable devices: laser-pointer for 3D input and VR-glasses for visual displays. The combination actually helps designers in modeling and seeing design outcomes in real-time. 1:1-ARIDS is trying to enhance the communications between the designers and proprietors. And it also helps designers in expressing their design ideas more clearly by involving users into the experiential design process.


2007年12月9日 星期日

VR Design




電腦真的可以輔助設計嗎?
我認為是可以的,因為設計是一件複雜的工作。擁有一套設計較佳的工具,當然能夠幫助我們事半功倍。但是,如何規劃一套"好的"設計工具,會是比較重要的課題。

建築設計,一直以來堪稱為美學與工程的整合,還涵蓋了社會的議題。實在不容易討論。但是做過設計的人大概曉得,歷史與社會文化為脈絡的議題,不能花費我們太多的時間,設計的重點還是在最後空間的成果,我們是一群利用空間語言來說話的建築師。這才是我們該用力的地方。說到空間,首先要談到3視圖的概念,這個概念幫助我們記錄了空間,並且精確的將工程圖描繪。但是,建築設計不會只看圖的,他也很注重過程。尤其我們更重視情感的部份,也就是我們想要表達的是什麼。你不覺得厲害建築師其實都是說故事高手,他很知道要掌握什麼,所以他可以在設計中說服你,讓你喜歡他。因此,設計過程不會只是一個單調的製圖呈現,他的背後包含了設計概念 構想 和轉換,在此簡稱為key。Key的難得在於他可以關鍵的轉換兩種知識系統。認同你,並從中看見你所形容的事情。

因此,在傳統設計中透過圖像 照片 模型 草圖 概念模型 表現設計的轉換。最後才取捨可以使用的部份納入設計中。這裡的問題出在設計思考的跳躍。我們沒有辦法透過筆或是照片 精確的描述出空間的資訊。我們也不容易修改空間的資訊。無論空間的成果在電腦螢幕中或是實體模型,但是我們很難修正和創造他們直接透過手。而通常,我們必須透過鍵盤和滑鼠or切割材料和黏接他。我們喪失了與空間資訊直接互動的機會。

虛擬科技的設備能夠幫助我們解決這個問題。

戴上眼鏡,手上或著素描筆。就可以看見畫出的線條漂浮在空中,緩緩移動身體,馬上可以看見另一個角度的視野。虛擬筆的使用很特別,我們可以自由的揮灑出很自然的彎曲線條,並且隨著手感的大小力,我們可以畫出像是毛筆效果的線條。我可以立即的畫出立體的圖畫,看見空間,並還可以透過視角的轉換發現更多可以發展的東西。並且馬上將想法話出來。

2007年9月27日 星期四

Multi-Media Aided Design Tool kits (in the process)









以下為心得紀錄, 與上圖無關:
(1)針孔CCD攝影機
(2)紅外線遮光片
(3)轉軸鐵件
(4)紅外線發射器搭配電池
(5)轉盤

加裝紅外線濾鏡後能夠更精準的追蹤光點位置。目前LED的抓點速度隨著開啟視訊的畫面而減慢,運轉的流程一直斷斷續續未能改善。因此,打算跟換電腦。

就一隻攝影機擷取空間中光點進行繪畫的實驗,發現幾項重點:
(1)球體的大小與畫面擷取的流暢度有相對的關係
假若擷取速度可以完全順暢則球體可以使用正常點寬;但擷取畫面發稱停隔現象,則必須用更出的筆寬以補足連續性的線條。
(2)光點的擷取方法產生特殊的筆觸風格
由於光點擷取方位的判斷取決於視訊辨識,因此擷取方位過程會因辨識的模糊地帶產生紋路的效果。
(3)模擬質感的筆觸
停留越久畫面中的球體越大,停留越短會產生分離的筆觸顆粒。可以表現速度感和流暢的特性。
(4)在快速筆觸過多的畫面容易失去筆觸
由於取決於擷取速度的機制,當移動速度過快,就會超出表現的限制。
(5)看不出特性: 尋找有助於設計的特點
(6)思考3D的可能潛力

2007年7月3日 星期二

COnceptual MOdeling ENvironment

A 3D user interface for integrating the use of tangible tools into conceptual modeling [summer, 2007]
Conceptual modeling is an actively creative stage in a design process. Through hand modeling and manipulation of different kinds of modeling tool kits for specific materials, designers are able to generate forms. This article presents a tangible human-computer interface of a C-StressBall for form manipulation and a CBenchWhirler for visual control. They create a new way of interaction between the virtual world and the physical space. They are aimed to ease the operation in design process by using CAD.

A test drawing a strong man.


A test drawing an elephant.


1. Introduction
1.1. Conceptual modeling in architecture design
• Tangible sense is help designer to express more creative ideas by the senses of solidness and transform the spatial ideas into design models.
• CAD contains high capacity computing power. It can overcome the constraints of gravity and generate with higher degree of form. But, it in deed takes extra efforts in process planning rather than form generation.
• Ubiquitous Computing pushes computers into background and leave only the valuable information opposed to user.
• Tangible User Interface bridge the gap between virtual world and the physical environment.

1.2. Objective
• Use TUI to redesign CAD’s operation in terms of HCI, fits in the early phase of design process.
• Traditional modeling tool go through human civilization and evolved for a long time, user could have ease understand of characteristic through practicing the sense of touch.
• Construct a working prototype which is suitable for a design environment.
• Two physical tangible tools: C-StressBall and C-BenchWhirler are established to contact with the tangible’s features and the modeling behaviors in the COMOEN.


2. System Design
2.1. System outline• Traditional modeling tool go through human civilization and evolved for a long time to develop the detail functions in the model-shaping process.
• Users could understand their characteristic easily through practicing the sense of touch.
• Two physical tangible tools: C-StressBall and C-BenchWhirler are established to contact with the tangible’s features and the modeling behaviors in the COMOEN.


2.2. C-StressBall

• The actual feeling from C-StressBall is the objects crowd out from hands.
• C-StressBall hold with the fingers and extruding the substance for design.
• It reflects the pressure level in creating different size of ink dots.
• Following gesture location from COMOEN to display the outcome in virtual world.
• The IR distance sensor inside in C-StressBall connect to microcontroller offer the sense of pressure level of touch.

2.3. C-BenchWhirler

• It provides a way of revolving the turntable with hand, which can rotating the objects in the virtual environment.
• Providing designer switches the forms with different angles intuitively while rotating the C-BenchWhirler.
• C-BenchWhirler is a circular turntable to make fast and ease adjustments of view.
The optics mouse has repacked into C-BenchWhirler under table to detect turning actions.

2.4. Image capturing system
• Image capturing board is used for real time retrieving visual data from two CCD cameras.
• By LED light on C-StressBall, Image recognition is used to track lighting in the space.
• Two CCD camera are placed on the (x, y) plane and (y, z) plane separately in order to obtain actual position from C-StressBall.


2.5. Output to the Virtual Environment
• In order to obtain the spatial coordinate and pressure information. A text file format is used to save (x, y, z) position and pressure strength from IRX board.
• C++ language is used to program new functions in MAYA, so that it can use the information from the txt file to display 3D animation.


3. Design outcome
• COMOEN only utilizing the “sphere” function reaches a good sense to present concept.
• Strength of using touches succeed in impelling design detail more thoroughly.
• In few minutes, designer achieve a proper model through the consideration of volume and size.



The process of implementation
Use C-StressBall to Detect Different level from the pressure.


COMOEN in CAADFutures 2007 presentation slides (PDF)


Publication

Huang, C.C. (2007). Conceptual Modeling Environment (COMOEN), Computer-Aided Architectural Design Futures 2007. Netherlands: Springer Press. Sydney, Australia. pp.31-43. (Full-text PDF)
Huang, C.C. (2006). An Approach to 3D Conceptual Modeling: Using Spatial Input Device. In the Proceedings of ASCAAD 2006 Conference. Sharjah, UAE.
Huang, C.C. (2006). A Gestural Spatial Interface for Conceptual Modeling. In the Proceedings of APCHI 2006 Conference. Taipei, Taiwan.