I put both design, research, and art projects here, also including references and notes. I am trying to use here as a thinking platform now. You also can brow my another web site: (https://sites.google.com/site/scottiehuang0107/). Here has more clear description for my works. Whereas, if you have any comments or interesting can contact to me. [scottie.c.c.huang@gmail.com; 886-911331196]
An device design selected in OISTAT: Scenofest, Prague Quadrennial 2003[summer, 2003] The spacial SCENOFEST exhibition "A Lear for Our Times" issued challenge: How couldthis epic play be staged today that would make it truly a play for our times.
This is from the opera of KING LEAR to capturing the element from the past of real history. And mixing with digital media to represent a new scenario about LEAR.
I use AutoCAD to capturing a real story from the map and re-colour it:
The Cycle of Life's Presentation (PDF file) The Cycle of Life Exhibited at the PQ' 03 at Prague.
A 3D user interface for integrating the use of tangible tools into conceptual modeling [summer, 2007] Conceptual modeling is an actively creative stage in a design process. Through hand modeling and manipulation of different kinds of modeling tool kits for specific materials, designers are able to generate forms. This article presents a tangible human-computer interface of a C-StressBall for form manipulation and a CBenchWhirler for visual control. They create a new way of interaction between the virtual world and the physical space. They are aimed to ease the operation in design process by using CAD.
A test drawing a strong man.
A test drawing an elephant.
1. Introduction 1.1. Conceptual modeling in architecture design • Tangible sense is help designer to express more creative ideas by the senses of solidness and transform the spatial ideas into design models. • CAD contains high capacity computing power. It can overcome the constraints of gravity and generate with higher degree of form. But, it in deed takes extra efforts in process planning rather than form generation. • Ubiquitous Computing pushes computers into background and leave only the valuable information opposed to user. • Tangible User Interface bridge the gap between virtual world and the physical environment.
1.2. Objective • Use TUI to redesign CAD’s operation in terms of HCI, fits in the early phase of design process. • Traditional modeling tool go through human civilization and evolved for a long time, user could have ease understand of characteristic through practicing the sense of touch. • Construct a working prototype which is suitable for a design environment. • Two physical tangible tools: C-StressBall and C-BenchWhirler are established to contact with the tangible’s features and the modeling behaviors in the COMOEN.
2. System Design 2.1. System outline• Traditional modeling tool go through human civilization and evolved for a long time to develop the detail functions in the model-shaping process. • Users could understand their characteristic easily through practicing the sense of touch. • Two physical tangible tools: C-StressBall and C-BenchWhirler are established to contact with the tangible’s features and the modeling behaviors in the COMOEN.
2.2. C-StressBall • The actual feeling from C-StressBall is the objects crowd out from hands. • C-StressBall hold with the fingers and extruding the substance for design. • It reflects the pressure level in creating different size of ink dots. • Following gesture location from COMOEN to display the outcome in virtual world. • The IR distance sensor inside in C-StressBall connect to microcontroller offer the sense of pressure level of touch.
2.3. C-BenchWhirler • It provides a way of revolving the turntable with hand, which can rotating the objects in the virtual environment. • Providing designer switches the forms with different angles intuitively while rotating the C-BenchWhirler. • C-BenchWhirler is a circular turntable to make fast and ease adjustments of view. The optics mouse has repacked into C-BenchWhirler under table to detect turning actions.
2.4. Image capturing system • Image capturing board is used for real time retrieving visual data from two CCD cameras. • By LED light on C-StressBall, Image recognition is used to track lighting in the space. • Two CCD camera are placed on the (x, y) plane and (y, z) plane separately in order to obtain actual position from C-StressBall.
2.5. Output to the Virtual Environment • In order to obtain the spatial coordinate and pressure information. A text file format is used to save (x, y, z) position and pressure strength from IRX board. • C++ language is used to program new functions in MAYA, so that it can use the information from the txt file to display 3D animation.
3. Design outcome • COMOEN only utilizing the “sphere” function reaches a good sense to present concept. • Strength of using touches succeed in impelling design detail more thoroughly. • In few minutes, designer achieve a proper model through the consideration of volume and size.
The process of implementation Use C-StressBall to Detect Different level from the pressure.
COMOEN in CAADFutures 2007 presentation slides (PDF) Publication
Huang, C.C. (2007). Conceptual Modeling Environment (COMOEN), Computer-Aided Architectural Design Futures 2007. Netherlands: Springer Press. Sydney, Australia. pp.31-43. (Full-text PDF) Huang, C.C. (2006). An Approach to 3D Conceptual Modeling: Using Spatial Input Device. In the Proceedings of ASCAAD 2006 Conference. Sharjah, UAE. Huang, C.C. (2006). A Gestural Spatial Interface for Conceptual Modeling. In the Proceedings of APCHI 2006 Conference. Taipei, Taiwan.
This project done at the smart house class at NTUST [spring, 2007] Smartfloor is a computationally augmented physical tiles designed for sensing the walking and visulize the path. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and LED light pattern, which communicate to neighbor nodes to determine a network topology through a system of joints. Tiles can sense and communicate to the other one. This system is served elders living in the home, to guid the path for kitchten and bathroom at night, help for security and convenienty.
特點說明 A. 單元與單元之間互動的機制 地板能指示空間輪廓已提示光源的功能,假設當地板受壓力感測時,感知的地板向四個方向連接單元地板傳遞訊息(圖1a),在四個連接單元地板接受到訊息後,回傳訊息於原感知地板(圖1b)。透過訊息與訊息相互傳遞的過程,訊息的傳遞與受到回傳的訊息將與以互相抵銷,而沒有互相抵銷的訊息則繼續向外傳遞(圖1c),隨者訊息不斷的傳遞,範圍越為擴大(圖1d)。最後傳遞到空間牆面,則無地板單元可再傳遞訊息,遂停止傳遞;無傳遞的地板單元即隨者空間的輪廓,啟動環境光源機制(圖1e)。同理推論空間輪廓照明系統可隨者室內家具的擺放亮起光源(圖1f),除了輔助老人辨識空間輪廓,並提示老人家具所在位置,避免行走時碰撞家具意外的發生。
(圖1)空間輪廓系統的運作機制
B. 結合不同屬性元件產生的關係 當地板受腳步觸動時,便會由向上下左右向四面將接的單元傳送訊息(如圖2b),藉由訊息不斷的傳遞,有一塊地板必定將被踩到的訊息傳遞到出入口屬性的地板元件。出入口元件受感知後的反應與地板元件不同,它將回傳訊息給前一次通訊的地板(如圖2c),以次類推向外回傳訊息。地板系統即可找出通往出入口的路徑(如圖2d),並與以照明引導。
Concept • Moveable structure • Recycle system • Possibility in architecture space • Example, sense human activities, and then changes the form for convenience.
Scottie Huang is a PhD student in the department of Architecture at the National Taiwan University of Science and Technology. He is working with Prof. Shen-Guan Shih and Sheng-Fen Chien as part of his thesis work. Huang is interested in design artifacts, which can enhance Architecture and everyday living. His works explore tangible human-computer interfaces, assistive conceptual design tools, smart house design, movable structures, and stage design. He received a MS degree in digital media at the Institute of Architecture at the National Chaio-Tung University and a BS degree in Architectural Design at the National Taipei University of Technology.